In her Saturday presentation at IndieCade in L.A., Wizardry developer Brenda Romero encouraged game designers to worry less about maximizing efficiency and more about achieving greatness. In a talk riffing off the popular…
Read moreBlizzard senior art director Samwise Didier, who joined the company in 1991 while it was still called Silicon and Synapse and would define the studio’s art style, has retired after 32 years. Didier’s…
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